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Jim Mander's avatar

Ah, a fellow Lady D. respecter...

To me the most interesting part of SHODAN is how much she projects and attempts to gaslight the player, in the first game by stating emphatically that she is the all-powerful and omniscient embodiment of Citadel Station [in spite of the fact that you actually have plenty of freedom of movement and action against her will and can destroy her eyes and minions] and in the second by pitting you against the Many so you can clear the way for her to seize power again. It's not just delusions of grandeur or arrogance, but evidence of intentional psychological manipulation - one that has already borne fruit, given Diego's own grovelling audio log. In a way, the plots are then driven by the fact that they are videogames, and the protagonist is a player-controlled avatar who assumes that they'll have SOME agency no matter what the scary voice says. Good thing SHODAN didn't offer to write essays for college students or the Resistance might have given up too soon.

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