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Jim Mander's avatar

Regarding footnote (7), I think the most common inspiration for oppression of 'mages' in modern fantasy is the totalitarian distrust and purge of the 'intelligentsia' class exemplified in [at least the popular western conception of] the Communist revolutions. A group of people selected, and then self-selected for greater knowledge of, and control over, the world around them, who are then imagined to be tainted by that very power and exclusive, insular community, a suggestion that is encouraged by those whose authority would be, if not directly challenged, then potentially undermined, by that class. In both cases, a careful and dangerous balance must be struck to keep the very useful and talented around, but reminded firmly that they will face brutal repercussions for any affront to their less naturally gifted benefactors.

It's good to read a cogent and earnest reflection on DA:O - I couldn't get into it when I finally gave it a shot, years after its impact had waned. I think Knights of the Old Republic soured me too much on that 'modern' period of RPG and Bioware in particular. But I know it couldn't be terrible, because it seemed to have genuinely been a significant RPG for a lot of people who don't otherwise have miserable taste. But it's hard to really pick up on why Origins was worthwhile when most series fans seem to be more interested in complaining increasingly bitterly about each successive sequel.

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Brian T's avatar

For me, the most memorable aspect of Alaistar is my female PC trying to figure out how to let him down gently

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